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To disable a mod, open the Mod Manager and click on the green On button next to the name of the mod to switch it to Off. The next time you launch the game, the mod will be enabled. Click on the red Off button next to the name of the mod to switch it to On. If youre already giving your soldiers unique outfits (or lack thereof) I would alternatively suggest the recent All Armour Avenger mod which puts all your soldiers in whatever they wear (or arent wearing) on deployment and lets the clerks wear whatever they were originally wearing. The name of the mod will appear on an icon in the Mod Manager. Once you have installed a mod, either by subscribing to it in the Steam Workshop or by installing it manually, you must enable it using the Mod Manager before it will appear in the game.įrom the pre-game Options window, select the Mod Manager tab. Once you have deleted a mod, it will no longer appear in the Mod Manager. You should also remove the line from the defaultmodoptions.ini file. To uninstall a mod that you've installed manually, you must delete its folder from the “mods” folder. The next time you launch the game, the mod will appear in the Mod Manager on the pre-game Options window. Save the defaultmodoptions.ini file, then close it. For example, if the mod is called LW_SMGPack.XComMod, you would add the line ActiveMods="LW_SMGPack" …where is the name of the mod file you are adding, excluding the file extension. Open the defaultmodoptions.ini file in a text editor.Īdd a line to the bottom of the file that says: If the “mods” folder does not already exist, you should create it yourself.Ĭopy the folder of the mod you want to install into the “mods” folder.įrom the “XCOM 2” folder, navigate to share/data/xcomgame/config. In the list of games on the left-hand side of the window, right-click on XCOM 2, then select Properties. In this case, you'll need to install the mod manually. It's also possible to download mods from sources other than the Steam Workshop. Once you have unsubscribed from a mod, it will no longer appear in the Mod Manager. Click on the Unsubscribe button next to a mod to unsubscribe from it. To do so:įrom the Workshop tab, place your mouse pointer over the Browse tab, then select Subscribed Items from the drop-down menu.Ī list of the mods to which you are subscribed will appear. You can also unsubscribe from mods via the Steam Workshop. The next time you launch the game, any mods to which you have subscribed will appear in the Mod Manager on the pre-game Options window. To subscribe to a mod, click on the Subscribe button (“+” icon) on the mod. Use the Browse tab in the workshop to search for mods. In the list of links on the right-hand side of the window, select Community Hub. In the list of games on the left-hand side of the window, highlight XCOM 2. Subscribing to a mod installs it automatically. The easiest way to install mods is to subscribe to them via the Steam Workshop. If you disable any of those mods, you will be unable to load the saved game. It is not possible to remove mods from a saved game: if you save a game while using one or more mods, you must always have those mods enabled while playing that saved game. However, we recommend enabling any mods you want to use before starting a new game, rather than adding them to an existing game. It is possible to add mods to a saved game: you can enable mods and load a saved game made before those mods were enabled. If you plan to enable multiple mods at once, we recommend checking the mods' documentation for information about their compatibility with other mods. Enabling incompatible mods may cause the game to crash. Many mods are incompatible with each other. The vast majority of mods are made by amateur developers: many mods have not been thoroughly tested, and some may cause crashes or other stability issues. You'll find full instructions on using mods below. To access the Mod Manager, select the Mod Manager tab on the pre-game Options window (this is the window that appears when you launch the game). Once you have installed a mod, you can enable it by using the Mod Manager. Claus for the Meaty Abs mod. Used with permission.There are two ways to install mods: you can either subscribe to mods via the Steam Workshop (this installs the mods automatically), or you can download mods from other sources and install them manually.Dead Man for the Dark Elf Blader concept art: Artstation.The belt that comes with the cape sticks around until the player leaves the customization editor (when the soldier disappears).Comes in the standard and Crimson variants, with Muscle definition on the body, from Claus' Meaty Abs mod.The Dark Elf Blader's outfit including hair, with rudimentary physics.You can get them from E3245's EYExtender mod. Compatible with Dual Wield Melee and Primary Secondaries. This mod adds the Dark Elf Blader's outfit by Ryan Reos for both XCom and the Faction Heroes, and both her swords as equipable weapons.
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This mod requires the X2WotCCommunityHighlander mod installed and enabled. The game will surely crash without it! Get it here! THIS WILL NOT WORK WITHOUT THE WAR OF THE CHOSEN EXPANSION!